My introduction to anime was the Digimon adventure of 1999. The story of the franchise about people and digital monsters that work together and become stronger has always had a soft spot in my heart. Back then, one of my favorite aspects of the show was that the stories ripen with the following seasons, so the anime can appeal to its adult audience on an ongoing basis.
This pattern finally peaked with Digimon Data Squad, where most characters are 18 or older, before the series focused on a new generation of children that includes more child-centered material in Fusion and App Monsters. However, this trend has not translated into the Digimon games, which are aimed primarily at the younger audience of the franchise.
Digimon Survive could finally break this trend, and that got me so excited. One of the few advantages the Digimon anime has over the Pokemon is its willingness to accept more adult material and age its characters; It is frustrating to see that this element is not usually present in the games. Survive is the first Digimon game that seems to focus on this element by focusing on a group of teens and implementing a voting system with serious consequences - even the death of main characters.
Granted, Survive game does not need a more mature history to be good, but Tamers and Frontier are so viewed that they're ready to approach that kind of content. In both series, problems are not solved in an episode when someone has learned to be brave or to trust their friends, but instead slows down slowly through the continued growth of the entire group. Jeris of Tamers, learning to cope with depression, and Frontier's Zoe, who overcomes her crippling self-doubt by her cultural exclusion, can be satisfying, as both cases show protests from the protagonists. Sometimes life is just tough and you need more than the power of friendship to persevere. I want to see those kind of stories back in Digimon, and I hope Survive offers that.
The only crucial details we have about Digimon Survive reviews so far are the stories of three teenagers accidentally stumbling into an unknown world. They control Takuma Momozuka, who worked with Agumon. Takuma's companions Minoru Hinata and Aoi Shibuya respectfully partner with Falcomon and Labramon. Aoi is older than the two boys and is quiet and hardworking. Your partner is quite direct and open in comparison. Minoru is the irresponsible joke of the group and often tries to talk himself out of a fight. His partner balances him by being prudent. The six work together to find a way for people to return to their world. Followers and images seem to indicate that the group will encounter other people on their adventure.
Some of Digimon Survive play a visual novella whose ending depends on which dialogue options and actions you choose. The rest of the game is a turn-based strategy RPG. In combat, you move your Digimon team across a battlefield and determine what kind of action they take against enemies, with the ability to digest or discard Digivolve, depending on the character's bindings.
This pattern finally peaked with Digimon Data Squad, where most characters are 18 or older, before the series focused on a new generation of children that includes more child-centered material in Fusion and App Monsters. However, this trend has not translated into the Digimon games, which are aimed primarily at the younger audience of the franchise.
Digimon Survive could finally break this trend, and that got me so excited. One of the few advantages the Digimon anime has over the Pokemon is its willingness to accept more adult material and age its characters; It is frustrating to see that this element is not usually present in the games. Survive is the first Digimon game that seems to focus on this element by focusing on a group of teens and implementing a voting system with serious consequences - even the death of main characters.
Granted, Survive game does not need a more mature history to be good, but Tamers and Frontier are so viewed that they're ready to approach that kind of content. In both series, problems are not solved in an episode when someone has learned to be brave or to trust their friends, but instead slows down slowly through the continued growth of the entire group. Jeris of Tamers, learning to cope with depression, and Frontier's Zoe, who overcomes her crippling self-doubt by her cultural exclusion, can be satisfying, as both cases show protests from the protagonists. Sometimes life is just tough and you need more than the power of friendship to persevere. I want to see those kind of stories back in Digimon, and I hope Survive offers that.
The only crucial details we have about Digimon Survive reviews so far are the stories of three teenagers accidentally stumbling into an unknown world. They control Takuma Momozuka, who worked with Agumon. Takuma's companions Minoru Hinata and Aoi Shibuya respectfully partner with Falcomon and Labramon. Aoi is older than the two boys and is quiet and hardworking. Your partner is quite direct and open in comparison. Minoru is the irresponsible joke of the group and often tries to talk himself out of a fight. His partner balances him by being prudent. The six work together to find a way for people to return to their world. Followers and images seem to indicate that the group will encounter other people on their adventure.
Some of Digimon Survive play a visual novella whose ending depends on which dialogue options and actions you choose. The rest of the game is a turn-based strategy RPG. In combat, you move your Digimon team across a battlefield and determine what kind of action they take against enemies, with the ability to digest or discard Digivolve, depending on the character's bindings.
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